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About

When I first started making art, I focused on superheroes, monsters, or knights in shining armor. This work was just concepts, and awesome scenes, but it usually never had anything deeper. I focused so much on trying to make them look “cool” that I didn’t focus on anything else. When I developed Engram, one of my characters, he started out with the pretense of looking like a superhero, and people would often ask me “is there a story behind it?” I became sort of confused as I thought that I conveyed what I wanted through the picture. I wondered why I never actually created a story behind the character.

Growing up, I read a bunch of comic books, watched a lot of movies, and a bunch of t.v. shows. I admired the ideals of heroism the most, and wanted to put it in my work. I kept learning about the human mind and how it could be tormented and haunted. The mind dramatically alters through stages of grief, anger, and sorrow. Not every hero has superpowers, and not every person who does good is necessarily called a hero. I realized my former work was like standing in an ocean that was an inch deep. I wanted to bring life into the things I make, to emerge myself and whoever sees my work into the worlds of the characters in my mind. I wanted their world to mature, yet keep the child-like mindset. I began to develop their worlds more, adding to their backgrounds, their physical appearances, and personality. I started to link everything, and every work with one another, to form a massive story. A story of struggle, victory, and heroism.

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